GAMES101 13 Ray Tracing 1 Whitted-Style
13 Ray Tracing 1 Whitted-StyleShadow Mapping before we move onTBD
Whitted-Style Ray TracingTBD
Why Ray Tracing?
Rasterization couldn’t handle global effects well
Soft shadow
Light bounces more than once
Ray Tracing is accurate, but is very slow
Rasterization: real-time, ray tracing: offline
~10k CPU core hours to render one frame in production.
Definition:
Light Rays:
Light travels in straight lines 直线传播
Light rays do not collide with each other if they cross 不相互影响
Light rays travel from th ...